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Category: Game design

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How many monsters are too much in game design?

5 min read
According to a 2024 discussion on Reddit, balancing monsters in an indie monster-taming game suggests that a manageable scope for developers could be 20 to 60 monsters, depending on the game's length and content. This highlights a crucial question for any game developer: when does a varied roster of enemies enhance the game, and when does it become a detriment? The answer lies in a careful balance of quality, quantity, and thoughtful encounter design.