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What Are the Drawbacks of Using MVI for Modern App Development?

5 min read

While celebrated for its predictable state management, the MVI architectural pattern often requires a significant investment in boilerplate code, which is one of the main drawbacks of using MVI. Understanding these costs is crucial for modern development teams evaluating architectural choices.

Quick Summary

MVI introduces challenges such as a steep learning curve, excessive boilerplate code, potential performance issues from immutable state, and complexity unsuitable for small projects. These issues demand careful consideration before adoption.

Key Points

  • Boilerplate Overload: MVI requires significant boilerplate code for intents, states, and reducers, increasing codebase size and initial development time.

  • Steep Learning Curve: Developers new to reactive programming and immutable state face a substantial learning curve, requiring time to grasp the MVI mental model.

  • Performance Overhead: The immutable state pattern can introduce minor performance overhead from frequent object creation, especially in high-frequency update scenarios.

  • One-Time Event Challenges: Handling transient UI events like toasts or navigation is difficult with immutable state, necessitating extra mechanisms and complexity.

  • Overkill for Simple Apps: For smaller or less complex projects, MVI's architectural overhead may not be justified, leading to over-engineering.

  • Code Readability: Tracing the unidirectional flow of intents and state transitions across multiple classes can sometimes make the code harder to follow.

In This Article

Boilerplate Code Overload

One of the most frequently cited drawbacks of using MVI is the sheer amount of boilerplate code required, especially for a new screen or feature. In MVI, every user action must be represented as an Intent, and every UI change is a new, immutable State object. Even simple features can require a full set of classes: a Sealed class for intents, a data class for the UI state, and a reducer function to handle state transitions. This can significantly increase the size and verbosity of the codebase compared to more traditional patterns like MVVM, especially for smaller applications.

For a trivial screen with only a few interactive elements, the architectural overhead can feel like a case of over-engineering. While tools and libraries can mitigate some of this, the foundational requirement for explicit intent and state definitions remains. This extra work can slow down initial development and make the code harder to read for developers unfamiliar with the pattern.

The Steep Learning Curve

MVI relies heavily on concepts from reactive and functional programming, such as unidirectional data flow and immutable state. For developers accustomed to more imperative or event-driven patterns like MVP or MVVM, this can represent a significant mental model shift. Learning to model user interactions as streams of intents, process them through reducers, and handle side effects separately requires time and effort.

The pattern's strictness, while beneficial for long-term consistency, can initially feel restrictive and complex. Understanding how intents, reducers, state, and side effects interact takes time to grasp and implement correctly. This steep learning curve can be a barrier to entry, especially for junior developers or teams transitioning from a different architectural approach.

Performance Overhead from Immutable States

A core principle of MVI is that the state object is immutable, meaning every state change results in the creation of a new state object. For most applications, this is not a noticeable issue, as garbage collection is highly efficient. However, in applications with complex UI states that update with very high frequency (e.g., real-time animations or intensive data visualizations), this constant object allocation can lead to performance overhead.

While this can be mitigated with careful implementation and optimization, it is a factor to consider, particularly for resource-constrained devices or specific, performance-critical sections of an application. The trade-off is often predictability for a small amount of performance cost.

The Challenge of Handling One-Time Events

In MVI, the UI state is represented by an immutable object, which works well for describing persistent UI properties like a loading indicator or data list. However, handling one-time events, such as displaying a toast message, navigating to a new screen, or showing a Snackbar, can be challenging. Because the state is immutable, re-creating the state with the event will cause it to be re-triggered on a configuration change (like a screen rotation), which is often undesirable.

Solving this requires extra plumbing, such as using separate mechanisms like SharedFlow or channels to handle these "side effects". This adds an extra layer of complexity to the architecture and requires more code to manage, detracting from the simplicity that the single state object is supposed to provide.

MVI's Suitability for Different Project Scales

While MVI's strengths, like a single source of truth and unidirectional data flow, make it a strong contender for large, complex, and long-term projects, it can be overkill for smaller-scale applications. For apps with minimal state management or straightforward UI, the added complexity and boilerplate can feel unnecessary and slow down development. The investment in defining intents and immutable states may not offer a proportional return on the project's complexity.

A Comparison of MVI and MVVM Drawbacks

Feature MVI Drawbacks MVVM Drawbacks
Boilerplate High boilerplate for intents, states, and reducers. Can have less boilerplate, but view logic can creep into ViewModel.
Learning Curve Steeper due to reactive and functional concepts. Lower, more familiar pattern.
State Management Immutable state objects can have performance overhead. State can be complex to manage across multiple observables.
One-Time Events Difficult to handle cleanly, requires separate side-effect channels. Can be easier to manage with a simpler, less strict event-handling system.
Complexity Overkill for simple applications. Can grow complex if not properly managed, with inconsistent implementations across a large team.

When MVI Might Not Be the Right Choice

Based on its limitations, MVI is not always the best fit. Consider an alternative if:

  • Your team is new to reactive programming. The learning curve could cause significant delays.
  • You are building a small or simple app. The overhead of intents, states, and reducers may not be justified for minimal state management needs.
  • Rapid prototyping is the priority. The extra time spent on boilerplate can slow down the initial development phase.
  • You need to handle many one-off UI events. Implementing a robust side-effect management system requires additional effort.

Conclusion

While Model-View-Intent architecture provides significant benefits in predictability and testability for complex, large-scale applications, its adoption is not without trade-offs. The pattern's notable drawbacks—including the steep learning curve, increased boilerplate code, potential performance overhead from immutable state, and complexity in handling side effects—demand careful consideration. Ultimately, the decision to use MVI should align with a project's specific complexity, team's expertise, and long-term maintenance strategy, not simply follow a trend. Developers must weigh the cost of the pattern's strictness against its long-term benefits.

MVI vs MVVM in Android: A Balanced Take with Code Snippets

What are the drawbacks of using MVI? Frequently Asked Questions

Question: Why does MVI require so much boilerplate code? Answer: MVI requires extensive boilerplate code because it enforces a strict unidirectional data flow, where every user action and UI state must be explicitly defined as separate classes. This creates more files and code, especially for simple features.

Question: Is the MVI learning curve an issue for experienced developers? Answer: For developers unfamiliar with reactive programming or functional concepts, MVI introduces a different mental model that requires time and effort to master, regardless of overall experience.

Question: Does MVI have performance issues? Answer: MVI can introduce minor performance overhead due to the constant creation of new, immutable state objects, particularly in high-frequency UI updates or on low-end devices. However, this is often mitigated through optimization.

Question: Is MVI a good fit for small applications? Answer: MVI is often considered overkill for small or simple applications. The added complexity and boilerplate code might not provide a proportional benefit for projects with minimal state management needs.

Question: What is the problem with handling one-time events in MVI? Answer: Since the state object is immutable, one-time UI events (like a toast or navigation) can be re-triggered on configuration changes. Handling this requires extra logic and separate channels, which adds complexity.

Question: Why is state debugging in MVI sometimes described as difficult? Answer: While MVI's predictability is a debugging advantage, some implementations with multiple state transitions can make it hard to trace the flow of specific user actions without proper tools or abstractions.

Question: How does MVI's codebase size compare to other patterns? Answer: MVI typically results in a larger codebase than patterns like MVVM for the same functionality due to the need for explicit state and intent definitions.

Frequently Asked Questions

MVI requires extensive boilerplate code because it enforces a strict unidirectional data flow, where every user action and UI state must be explicitly defined as separate classes. This creates more files and code, especially for simple features.

For developers unfamiliar with reactive programming or functional concepts, MVI introduces a different mental model that requires time and effort to master, regardless of overall experience.

MVI can introduce minor performance overhead due to the constant creation of new, immutable state objects, particularly in high-frequency UI updates or on low-end devices. However, this is often mitigated through optimization.

MVI is often considered overkill for small or simple applications. The added complexity and boilerplate code might not provide a proportional benefit for projects with minimal state management needs.

Since the state object is immutable, one-time UI events (like a toast or navigation) can be re-triggered on configuration changes. Handling this requires extra logic and separate channels, which adds complexity.

While MVI's predictability is a debugging advantage, some implementations with multiple state transitions can make it hard to trace the flow of specific user actions without proper tools or abstractions.

MVI typically results in a larger codebase than patterns like MVVM for the same functionality due to the need for explicit state and intent definitions.

References

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Medical Disclaimer

This content is for informational purposes only and should not replace professional medical advice.